![]() ![]() In short, we start the fight with 40 additional Soul, and in order to align with raid buffs, we lose 10 Soul every two minutes. When we start the fight, we have an additional Soul Slice charged, which will replace a single combo GCD, netting us a total of 40 Soul (+50 for the Soul Slice, -10 for the replaced combo). Unfortunately, this cuts out 10 important Soul from our rotation, which is crucial to perform our ideal rotation. So, what is the solution? How do we mold our rotation to fit into a 120s rotation? The answer is that we cut a combo ability from the two minute timeline, which aligns us better with raid buffs at 120.5 seconds. Obviously, there is a major issue with Reaper taking 123 seconds to be net neutral, which is the fact that raid buffs happen every 120s. This totals the rotation to 123 seconds at a 2.5 GCD, lowering by. In total, there are 39 GCDs outside of Enshroud, which will take 97.5 seconds, and three Enshroud phases, which will take a total of 25.5 seconds. Six casts provided by Blood Stalk variants ( -300 Soul Gauge).Four casts provided by two Gluttony (-100 Soul Gauge).At a 2.5 GCD, the following is the ability breakdown and resource generation of a level 90 Reaper over 123 seconds:Ģ0 Combo abilities (Slice, Waxing Slice, Infernal Slice). You should have a good understanding of all the resources we are gathering between Soul, Reavers, Shroud, Lemure Orbs and Void Orbs, but let us talk about how much we generate and in what timeframe. This will factor in all the damage you do, but subtract specific single target buffs like Dragon Sight, Standard Step, Devilment and Astrologian cards.įirst, let’s discuss how a Reaper generates its resources. aDPS - Short for adjusted damage per second.It currently has very limited uses for Reaper and should rarely be used as a metric for any sort of measurement. This represents the damage that you did but removes any assistance from raid buffs. Alternatively, if the Ninja did 103 damage, but 3% of that was from your Arcane Circle, then three DPS of that damage will count toward your parse. For example, if you deal 105 damage, but 5% of that was from Mug, then only 100 of that damage will count toward your parse. This represents the damage you deal to an enemy over time, but it will subtract damage gained from external buffs and add damage you give through your buffs. rDPS - Short for raid damage per second.Currently, as it stands, FFLogs has three main metrics it measures DPS with: I wanted to start this guide off with talking about the FFLogs metrics and how they relate to Reaper, as well as how they can and should be used to measure performance. Special thanks to Moth Kira and Jackal for the infographs! Reaper Advanced Rotational Theory Contributors: Dook Prime, Torael Valdis, Rin Karigani, Laille Ormesaing, Shalfu Nyan. ![]()
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